Factoria 0 17 6666

broken image


Factoria
  1. Factoria 0 17 6666 W
  2. Factoria 0 17 6666 X
  3. Factoria 0 17 6666 19
I just completed 'There is no spoon' with 6 minutes to spare!

0.17.10: 'Make blueprint' function is now accessible via keyboard shortcut. 0.17.0: Trains can be blueprinted. 0.15.24: In multiplayer, admins are allowed to modify other players' blueprints in the library, including deleting them. A3116011. 0. Izotope nectar 3. 15.3: Blueprints can be destroyed by clicking the trash can icon in the GUI. Super video enhancer 1 0 29 download free. FACTORIO 1.0 - LETS START AUTOMATING!Let's Play series to celenbrate the launch of Factorio 1.0The focus of this series is to explain mechanics, designs. Topics and discussion about specific mods. 742 posts Page 10 of 38. FMRx mod add tanks,drills,tech,turrets,modules,roboports and other to make your life in Factorio more interesting. 0.17 - 1.1 6469.

Factoria 0 17 6666 W

Here are some hints and ideas I came up with along the way:
(1) Obviously you will want to max out all resources: apart from Uranium, which you won't need.
(2) Turning off the biters will disable the achievement: but there is a new terrain map setting for 'a large island in an endless ocean'. If you set the island size to 75% and set the starting area (the area with no biters) to max (600%) then you might find that there are no biters at all on your island. The island will have plenty of space and resources.
(3) Construction bots are essential with 0.17: the higher tier sciences require a lot of resources, so you will need a large base. Rush to get the bots as quickly as possible, but leave space for a main bus and for lots of miners and smelting arrays.
(4) You don't need military research (as I eventually realised.. )
(5) Once you have construction bots, you can slow down and take your time(!) Save the game, carefully lay out the next section of the base: either adding to the main bus or adding more miners and smelting arrays. Make sure you don't change any part of the existing base. When you are happy with the layout, take a blueprint of it (including some of the existing base). Then re-load your save and place the blueprint for the bots to build. When most of it has been built, take another save and start laying out the next section.
(6) When you get productivity modules, start making four level 3 modules for the rocket silo. (I forgot to do this, so had to make do without!)
(7) Stockpile red and blue circuits, rocket fuel and low density structures as soon as you start making them.

Factoria 0 17 6666 X

(8) Level 3 assemblers are too expensive, as are modules in anything except the rocket silo. Most of my base was yellow belts with the odd stretch of red belt where space was tight.
(9) You don't need to launch a satellite! (I was frantically hunting for the satellite recipe as the last few minutes ticked down: then found that it required Space Science research, which needed 2,000 each of the other science packs! So I launched without it and still won the game )

Factoria 0 17 6666 19

Post your experiences here please



broken image